comics, comics criticism, no context comics, writing

No Context Comics: A Look at 3 Books I Don’t Read for the Week of 9/21

The Flash #786

Writer: Jeremy Adams Artist: Amancay Nahuelpen Colors: Pete Pantazis & Jeromy Cox. Letters: Justin Birch. Editors: Chris Rosa, Paul Kaminski

By and large, I am enjoying DC’s event series of 2022, Dark Crisis, barring the latest issue which was an exhausting exposition-laden lecture on the fake science of the multiverse. Many of the most exhausting elements of DC crossovers reared their ugly heads. I’ve felt that the series has otherwise been focused on the characters and how they deal with a threat in the absence of the Justice League. It’s a dark but hopeful story. I wrote about it here.

Part of what can be exhausting with these big event stories is the tie-in issues that try to justify their connection to an ongoing event without adding anything to the main story and taking away from the ongoing series. A few event books have managed to  make it work. Infinite Crisis was largely successful, Final Night, back in the 90’s. Civil War’s tie-ins were better than the main book and the currently ongoing A.X.E. Judgment Day is exceptional. 

Unfortunately, this issue of Flash is not particularly successful. It’s a disjointed and relentless tie-in that sprints from moment to moment in an attempt to fill in gaps in story that don’t particularly need telling to make Dark Crisis any better. There’s barely a thread of story on its own here.  In one way it is friendly to new readers who might be following the events of Dark Crisis but on the other hand; what do Flash fans who want to follow Wally West really get out of this? I found this easy to follow because it is only dealing with things we see in that main series. But it doesn’t add anything. Even the cool ideas that could have been the focus of a better issue don’t get any time to have an impact. 

There is some fun stuff throughout this issue with Jai and Irey, particularly Jai learning how to do a Thunderclap from Power Girl. They are very likable. Adams has an excellent and clear voice for the West family and the script shines when it focuses on their family dynamics.

Unfortunately even those brief moments suffer from the shoddy and unappealing art.  It leans heavily on digital effects that clash with the characters and the layouts are flat and lifeless. Flash is a hard character to do well, a character defined by motion in a static medium. There needs to be more exaggerated movements and dynamism within the makeup of the page. This fails to give the character much life at all.

Ultimately this book flops because it tries to serve two masters and delivers nothing of substance for either one.

Rogues Gallery #3

Story: Declan Shalvey & Hannah Rose May. Script: Hannah Rose May. Artist: Justin Mason. Colors: Triona Farrell. Letters: Hassan Otsmane-Elhaou. Editor: Heather Antos

I like being confused but wanting to learn more. I have no idea what’s going on in this book, who the costumed characters are, or even what the general conceit of this book is. By the time the issue ends I have a pretty good sense of what this is about which is a testament to Hannah Rose May and Declan Shalvey’s storytelling talents. 

Through every action and line of dialogue we learn something about the characters, their background, and motivations. Nothing feels wasted or thrown in just to have people talking, and there is no drawn out monologue or explanation of the rogues’ plot. The cool looking crow bad guy is constantly questioned about what he is doing but never gives an answer but becomes increasingly violent and panicked, making his true intentions clear and threatening. 

There’s a confidence here in the story that is being told; it doesn’t feel the need to backtrack and reexplain things but keeps all the events grounded in a central and focused story. It’s a great example of how you can make a middle chapter of a serialized story focused and engaging without cramming it full of needless dialogue.

Justin Mason’s lineart is great. The heavy, splotchy blacks give the book a moody sense of dread and unpredictability that amps up the tension and uncertainty between the crosscutting scenes of the break-in and romantic evening. Triona Farrell’s colors smartly pepper the issue with red amidst an otherwise cool mix of nighttime blues. It makes the red pop ad subtly hints at the gruesome shock at the issue’s climax, where the red tint then overtakes the entire palette.

BRZRKR #10

Story: Keanu Reeves & Matt Kindt. Script: Matt Kindt. Artist: Ron Garnet. Colors: Bill Crabtree. Letters: Clem Robins. Editors: Ramiro Portnoy, Eric Harburn

I don’t know what to say about this book. Keanu Reeves has created a comic book where he is a Wolverine with lightning powers. And good for him.

Like Rogues Gallery, there’s no recap or catching us up with what has happened leading into this issue, no Claremontian announcing of what the Brsrkr’s powers are, and only a vague hint about why our hero is a charred mess. But so little happens in this issue none of that information even matters.

This is one of those superhero comic issues where people stand around and talk about fake science and mysteries they are trying to cover up without saying what the mystery is. It feels very by the numbers. It’s not a mess or even completely uninteresting but it offers little. Even if you’re following this book and enjoying it I would imagine you’re probably putting this one down and hoping the next one has more to it. There are a lot of words and people have plenty of conversations where they don’t say anything of substance. Unlike Rogues Gallery, there is a lot of excess that tells us nothing about the characters or the plot. The amount of dialogue here comes across as padding for an eventual collected edition. What little is actually discussed could have been covered in half the amount of pages.

There is a cool bit in the middle of the book where we draw closer and closer to the Keanu Reeves character as his skin grows back and he lies in repose, staring blankly out at the middle distance. It A: gives a sense of the time passing and B: helps to build up some tension for the Brskr getting back into the field.

Unfortunately, its purpose is lost on me–He doesn’t really do anything when he is back in the field. For all of the words in this issue, I did not have a clear grasp of what these scientists were trying to accomplish or why this man is zapping things or if it is good or bad that these things are happening. It seems like it is probably bad but the lead character appears to be willingly taking part in it s who knows.

The art is fine; a bit messy but fitting for the rough and tumble tone it is trying to evoke. There’s only so much you can do with a dialogue heavy issue like this and Garney does a serviceable job

comics, comics criticism, dc comics, no context comics, writing

No Context Comics: A Look at 3 Books I Don’t Read from the week of 9/14/22

It’s been a light week for comics that I am actually reading. The only new issues to come out of note were the latest chapters of Marvel’s, frankly, incredible A.X.E. JUDGMENT DAY event. Which I might write about soon–or perhaps I’ll wait until it’s over. If you aren’t reading it because the Eternals don’t interest you (I do not blame you) you’re missing out. Gillen’s Eternals series essentially reinvents the characters and concepts and introduces just about everything you need to know. His new revelations make a clash with the X-Men inevitable and compelling. The Avengers are there for set dressing and the rare chance to dunk on Captain America. It’s a propulsive, dramatic story that asks philosophical questions through the vehicle of big superhero sci-fi action, and isn’t that what we read superhero books for? It’s why I do, anyway.

But we aren’t here to talk about A.X.E. Judgment Day.  

My first draft of this week’s column included a review of Undiscovered Country #20 (which I did not like) before I discovered that it actually came out last month. I’m not sure how I got that release date so wrong. Anyway, Do A Power Bomb was a last-minute addition and saved this week from being a total wash, as I absolutely loved it.

Batgirls #10

Becky Cloonan, Michael Conrad: Writers. Neil Googe: Art.  Rico Renzi: Colors. Becca Carey: Letters. Jessica Chen, Jessica Berbey, Ben Abernathy: Editors

I want to love this book. I love these characters. I like a lighthearted take on superheroes. This doesn’t work for me on any level.  It’s not a disaster, I’m not sure it’s even that bad, all things considered. But it just doesn’t work as a story about Cassandra Cain and Stephanie Brown as I understand these characters. In this book, they come off as inexperienced and klutzy, not at all how they should operate. It works better for Steph than for Cass, with Steph’s character often being so much about proving herself and learning to be a hero. But Cassandra is too…Normal. Too light and talks way too much. There is a moment where they use an emoji in a word balloon for Cass to capture her nonverbal reaction and communication that is inspired. But it’s undercut by how much she talks in the rest of the book. That’s a common problem with writing Cassandra Cain and it can sometimes go the other direction and she is too nonverbal. 

This book radiates chaotic energy that I believe is intentional but is at odds with the leads. 

That chaotic energy comes through in the art and the writing. The pages are crowded. With characters. With dialogue. The art is light and fun and suits the tone of the series, with a cartoonish and playful style. The colors are dynamic and electric, leaning into the trademark Batgirl purple. It presents Gotham as a neon playground for the book’s young heroes.

The thing that I found strangest was the way the narrator was presented. It’s a winking, sarcastic omniscient narrator that pokes fun at the story itself. Instead of coming off charming, it took me out of the narrative and it was largely unnecessary. It felt less like winking at the fans and more like talking down to the reader. It doesn’t take its own story or characters seriously.

I like the general idea of this book– the three Batgirls working together with Barbara mentoring Steph and Cassandra. That’s a good hook and there are a few moments it works well. The scene toward the end, where they are all in the loft just hanging out gives the characters a sense of shared history and clearly illustrates how the three relate to one another. I also liked Steph cracking a cipher and solving a puzzle, using her dad’s Cluemaster skills for good.

Also–am I missing something with Renee Montoya being so anti-Batman? Was she always like that? It seemed a weird character beat to me but maybe I just don’t know Montoya well enough.

One more thing, since we’re talking about Stephanie Brown. The new costume is bad. She is not hiding her identity at all. 

Maybe if I had been reading since issue 1 I’d have a better sense of this book’s point of view and the heart of its premise, and the tone would click better for me. Or maybe this one just isn’t for me. That’s OK. 

I have no complaints about how Killer Moth is used here, though.

Godzilla vs Mighty Morphin’ Power Rangers 5   

Cullen Bunn: Writer. Freddie E. Williams III: Artist. Andrew Dalhouse: Colors. Johanna Nattalie: Letters & Design. Tom Waltz, Charles Beacham, Nicolas Niño: Editors


I expect only one thing from a book called Godzilla vs. Power Rangers, and it’s not high art. I expect Godzilla to fight the Power Rangers.

Well, we certainly get that. So in that sense, this issue delivered.

Williams does some impressive layouts to fit the giant monsters and giant robots in a page. Every page is visually compelling and it’s quite an accomplishment.  He leans into the vertical axis, emphasizing the length of the figures. The judicious use of double-page spreads makes the most vicious moments of the battle have real visceral weight given how most of the pages emphasize the up-and-down. The addition of the left-to-right gives those two-pagers a real sense of the weight of these powers crashing into one another.

Unfortunately, the entire fight seems to take place in a desolate void. Without any objects to provide a sense of scale, you can’t appreciate the size of the Megazords or the monsters, which is half the fun. I wanted to see Dragonzord smash some buildings. It’s a bit disappointing though I am sure just drawing these pages full of monsters and robots was already a tough job. There’s already so much packed into these pages that adding much more may have also made the pages too crowded. But a few establishing shots would have helped—you can cheat background details in a comic in a way you can’t in other mediums. Just having them at least in rubble or even seeing Godzilla towering over the Green Ranger before he gets back in the Dragonzord.

Even though you don’t expect much in the way of a story in a book like this there doesn’t seem to be much here at all. Since this is the last issue I’d expect some kind of story resolution but instead, the fight just stops and the Rangers go home. What did they learn? What did Godzilla’s presence teach them?  

This series is probably a fun diversion but seems to lack the spark that made Williams’ Batman/TMNT or the JLA/Power Rangers crossovers work so well.

DO A POWERBOMB #4

Danniel Warren Johnson: Writer, Artist. Mike Spacier: Colors. Rus Wooton: Letters.

I’m a big fan of Daniel Warren Johnson despite not having read his first major debut, Murder Falcon. He first caught my eye on Twitter when he began sharing his screen-tone-heavy, messy-inked con commissions of Star Wars fighters and dope action scenes. Few in the game are as capable of drawing dynamic action and filling a static page with a sense of motion as DWJ. 

Despite my love for his artwork I was not super into the idea of this book. I read his Beta Ray Bill over at Marvel and while the fights and artwork were, predictably, incredible, I found the story not entirely compelling. And I have no interest in Professional Wrestling whatsoever. My understanding of this book was that it was about pro-wrestling so I passed on it completely. Opening this book and seeing that first page with a fantasy knight preparing for a universal cross-time wrestling match? Now THAT I can get into.

Do A Powerbomb  is like Ultimate MUSCLE meets Rocky with a splash of Dragonforce.  You can all but hear the killer guitar riffs and melodramatic fantasy lyrics. There is an earnestness to the story–an old man finding his fighting spirit again in the daughter of his deceased former partner–that gives the over the top action and intergalactic fantasy-sci-fi a human groundedness. Even the enemies, the medieval knight wrestlers, are given human motivation. It’s all wrapped up in a delightful sense of humor and Johnson’s incredible choreography and mastery of motion. 

What I admire about Johnson’s work is his complete lack of fear in getting messy with his layouts and lines. Heavy blacks fade out into jagged brush strokes, sound effects spill over the panels, stray brush strokes break fall off the figures, and insert panels bust in with electric borders. His motion blurs are not just clean, fluid lines but weighted, idiosyncratic waves of black.  Black splatters pepper the backgrounds. It feels handmade and adds to the underdog charm of (who I presume to be) the protagonists. There’s a clear manga influence in how he approaches his fights.

Rus Wooton’s letters are a great complement to Johnson’s inky art. The word balloons are imperfect and the actual words look hand scrawled. Once in a while you’ll get a book by a distinctive artist with letters that look obviously made in a vector art program and the dissonance pulls you out of the book completely. Here the whole package works together. The same goes for Mike Spicer’s colors. He doesn’t over render the colors with flashy effects or over-the-top shading.

We get enough here through dialogue, action, and body language to understand our characters, their background, and the stakes of winning–or losing– the tournament. And it’s done without laborious exposition or mystery box teasing which is an worn out storytelling trick particularly among creator owned books.

I’m looking forward to diving into the first 3 issues.

comics, comics criticism, no context comics, writing

No Context Comics: A Look at 3 New Books I Don’t Read from the Week of September 7th

What do Flashpoint Beyond, Starhenge, and the Dead Lucky have in common? 

Nothing, really. And that’s the beauty of this series for me. The breadth of what I can read and get out of it changes week-to-week.  This week’s books cover quite a wide swath of what comics are in today’s market which makes for a fun feature even if I can’t say I enjoyed them all. Well there’s really just one I didn’t enjoy.

Continue reading “No Context Comics: A Look at 3 New Books I Don’t Read from the Week of September 7th”
comics, comics criticism, no context comics, writing

No Context Comics – A Look at 3 New Comics I Don’t Read – 8/31/22 NCBD

A nice mix of characters and ideas I am familiar with but not following and things completely new to me in this week’s picks. Any week where I get to read a book with Phil Noto art is a good week.

I am enjoying the big events at Marvel and DC right now, but it is nice to jump into these one-off issues and free myself from the compulsion to read every chapter to enjoy a comic book.

The Variants #3

Gail Simone, Phil Noto, Cory Petit

I appreciate that Marvel provides the summary pages for their comics. Even when I am reading a book month-to-month I often refer to the summary page as a quick refresher. I think it is a great practice that doesn’t really steal away anything from the issue in total. That said, the intro here doesn’t provide a full picture of just what is going on.

And I think that’s a good thing! Jessica Jones has just encountered alternate universe versions of herself and has reason to believe her mind control by the Purple Man is going to come back to haunt her and hurt her family. She is disoriented and confused. 

I think Jessica Jones is a great character that hasn’t had a lot of chances to shine within the Marvel Universe proper. Bendis had her as a pretty big supporting player in his Avengers run but after he left she didn’t get as much play as she deserved, despite a Netflix show whose first season was a critical darling. Gail Simone (who we really don’t see enough of anymore) channels what made the character special under Bendis’s pen, making Jess feel both gruff and compassionate. Her reaction to seeing a younger version of herself untouched by the Purple Man’s evil was a particularly powerful moment. 

I know we are going all-in on multiverse stuff in pop culture right now for some reason (existential dread of planetary collapse and a desire to imagine a different world maybe?) and it is occasionally groan-worthy when we get, particularly at Marvel, so many “What if this character had another character’s powers?” This book manages to make it work, however, because there is a real desire to explore how different choices color Jessica’s already complicated opinion of herself. How does seeing herself as the hopeful, optimistic hero she envisioned herself to be when she was younger impact her in the present? How does seeing herself as the leader of the Avengers make her feel about her choices to step away from superheroics? All of that is compelling, even if it is not fully dug into in this issue. The threads are there, though, and they work as a character study.

One thing that is often missing in modern superhero stories, particularly with the glut of them in various media, is how they can be used to powerfully grapple with real, personal issues on an exaggerated scale. Creators who do not really get superheroes often reduce them to action smashemups without much under the surface. Really, it’s the source of the “Superman isn’t an interesting character” argument. If you only view superhero stories in terms of power level and who is stronger, then you miss a key element of what made them so enduring and culturally powerful. 

Continue reading “No Context Comics – A Look at 3 New Comics I Don’t Read – 8/31/22 NCBD”
comics, comics criticism, no context comics, Uncategorized, writing

No Context Comics – A Look at 3 New Comics I Don’t Read

Welcome back to another edition of No Context Comics. A look at three new issues of comics this week that I do not read.

What will we learn this week? Anything? Is there a reason for doing this? Is there a reason for doing anything? I don’t know but I just had $10,000 of student loan debt forgiven which shaves about a week of payments off my very worthwhile loans that requires me to scramble for a way to make money with my writing to offset my low nonprofit salary (Which this website does not do. It’s a loss leader, baby. You can send me money here though if you like what I’m doing.) So I’m feeling pretty much the same as I did yesterday.


Let’s get to some COMICS.

GUNSLINGER SPAWN #11

By Todd McFarlane, Brett Booth, Adelso Corona, Ivan Nunes, Tom Orzechowski

Would you believe I’ve never read a Spawn before? Not any form of Spawn. I don’t know anyone who has ever read an issue of Spawn. And yet Spawn remains a comic book industry powerhouse. Jamie Foxx is going to make a new Spawn movie. I have only the vaguest understanding of the general conceit behind Spawn–He was a guy who died and is now possessed by a demon and maybe punishes evildoers? Am I close?

Continue reading “No Context Comics – A Look at 3 New Comics I Don’t Read”